Inventory Generators [Forge] Mod 1.15.2/1.14.4/1.12.2 supplements inventory generators. They are upgradable and useful for you to produce RF from items in the slot in the generator.
How to manage Inventory Generators
It’s easy to make use of the mod that the owner created by borrowing the idea of Extra Utilities 2.
New generators will allow the user to generate RF from objects existing in the slot in the generator.
You are able to improve them by using 3 different upgrades.
Shift-right-click a generator to turn it on
Press the change mode key (I by default) to toggle between charging items in your inventory (and your armor). Besides, you can store RF.
The inventory generators are dissimilar to capacitors. In fact, you cannot insert RF by machines. You are only capable of extracting it from them.
Access https://youtu.be/rN2QWJnnejY to watch some features!
Here is the list of existing generators in Inventory Generators.
Create 40 RF/t from food in your inventory through the formula burnTime = heal amount * saturation * 200
Agree to receive items below with a constant burnTime of 400:
Skulls at 150 RF/t
Bone blocks at 120 RF/t
Bones at 40 RF/t
Rotten Flesh at 20 RF/t
For the following stuff:
Ender pearls release 40 RF/t for 1600 ticks
Ender eyes make 80 RF/t for 3200 ticks
Always causes 160 RF/t and control:
Gunpowder for 400 ticks
TNT for 3200 ticks
Obtain everything but snow layers (500 ticks). They should have a burn time of 400 ticks. They are:
Snowball 5 RF/t
Snow 20 RF/t
Snow Layer 2 RF/t
Ice and Packed Ice 40 RF/t
Leads to 40 RF/t all the time. Gains any fuel (has a burn time). The time in ticks that RF will spawn for = burnTime / 16.
Always brings on 40 RF/t. Only acquire dragon’s breath that can burn for 12000 ticks.
Always supplies 40 RF/t. Only gets lava buckets which burn for 7500 ticks (buckets will gradually disappear).
Nether Star Generator
Always builds 4000 RF/t in Inventory Generators. Only takes nether stars that burn for 2400 ticks.
Triggers 4000 RF/t. Embarks on any fuel item with a burnTime. The time in the generator is the (burnTime / 4000) + 1.
Brings about 40 RF/t with a time of 10 ticks every time for pink objects.
It will participate in normal potions:
Normal potions manufacture 80 RF/t for 80 ticks
Splash potions form 160 RF/t for 160 ticks
Lingering potions with 320 RF/t for 320 ticks
Burns items for 20 ticks at all times and welcomes:
Blue or orange slimeballs from tinker’s construct for 40 RF/t
Blood or purple slimeballs from tinker’s construct for 120 RF/t
Rice balls from real additions for 40 RF/t
Slime blocks for 360 RF/t
Every ore dictionary slimeball for 40 RF/t
Results in 5 RF/t each time and concentrates on any fuel with a burnTime. The time in the generator is identical to the burnTime.
Once they are ready, you can apply them to enhance the major addition of Inventory Generators.
The RF/t that you have will increase by the number of speed upgrades. Meanwhile, the fuel consumption is the same.
Auto Pull Upgrade
Anything that you pick up from the ground automatically moves to the inventory generator fuel slot if they are active.
No Effect Upgrade
Clear the effect that an inventory generator utilized.
Inventory Generators is a tech mod with additions for energy, armor, tools, and weapons.
- Minecraft Forge
How to Inventory Generators [Forge] Mod
Here is the best guide to help you launch Inventory Generators [Forge]
- Firstly, make sure that you have successfully installed Minecraft Forge and Mantle Mod!
- Set the right location for the Minecraft application folder
- From the Windows, please access Run on the Start Menu. Then, type “%appdata%” and choose the Run button.
- From the Mac Open Finder, press down Alt and Left-click on Go -> Library on the top-screen menu bar. Enter the folder Application Support and search for “Minecraft”!
- Drop the mod Inventory Generators [Forge] that you have already downloaded (.jar file) into the Mods directory!
- After you embark on Minecraft and left-click on the Mods icon, you will find Inventory Generators [Forge] is set up!